Wednesday, August 30, 2006
Monday, August 28, 2006
In the last week the forum has featured the most in-depth discussion of the Clout turn sequence and 'timing' rules thus far. A number of players learned the game didn't work quite like they thought it did. At least one player was disappointed that a game that is supposed to be simple and fun would require such a discussion (at least that was the impression I got.) I think we cleared some things up and successfully navigated the most complex rules of the game with a fresh understanding of how the game works, and perhaps how it should work in the future.
In addition to a couple of other rulings, this is what we spent most of the week debating, debunking, and ultimately perfecting (IMHO):
Turn Sequence Detail
* Throw (or activate Movement abilities like Call, Place, etc.)
* Chip 'Lands'
* Activate and resolve in-play type Movement abilities
* Chip 'Rests'
* Activate Rally, Attack, and other non-Movement Standard abilities.
* Resolve all non-Rally abilities.
* Remove all chips affected by "Remove from Play" type effects.
* Chip no longer counts as 'Resting'
* Resolve any pending Rally effects, one at a time -> Repeat the turn sequence for rallied chip starting at the Throw step (you may not throw the chip, but you may activate Movement abilities like Call or Place.)
* Remove all Action chips from play.
* End of the Turn.
Pretty heady stuff, eh? Actually I like it. It's fairly short (as these things go) and really covers everything clearly. There's still some debate on semantics, but that's to be expected. It's important that I stress that this list is supposed to change NOTHING. It's an explanation of how the game has always worked, what be base our rulings upon, and how we plan on ruling in the future. If this changes how you've played it means a) you've been playing wrong or b) I need to fix the list so it reflects the game properly. Let me know if something comes out haywire!
Wednesday, August 09, 2006
I was about to head out of the A/C wonderfulness of my Embassy Suites room and find some food here in Indy when I ran across that on my bloglines feed. I had to post before I went.
Monday, August 07, 2006
When I'm not throwing Clout chips, I'm fighting mini R/C combat robots (1 lb. each!). Normally I wouldn't bother you with it, but after four years of doing this, I finally won my first tournament last Saturday. All the photos can be found here
My robot is a grabber/lifter called Mission Control. The big improvement with this version is titanium armor all around the robot. Ironically, the guy who traded me the titanium (for a couple of beers, no less) has his robot in my grasp, pictured to the left. He's also the fellow I ultimately defeated in the final.
Back on topic. What I missed out upon to fight robots this weekend was Wizard World Chicago which ended up (a bit to my surprise) the debut of Redbeard's Revenge, through prizes and give-aways. I don't think it was for sale. I'm told the show was a huge success, with a 28 player tournament on Sunday. That's big for us, and especially big for a comic show like Wizard World where it seems like 90% of the attendees don't even play games.
I'm told by Swan, one of our Venture Team Volunteers that the WizKids group was really cool, and when they went for sandwiches, let us get in on the order. That's a big deal at a show, and sort of thing I like to hear! WizKids, we owe you one, maybe I can make good at Gen Con.
Well, that's enough break for me. Back to putting Redbeard's Revenge Release Kits together. They're coming together quite nicely, and I think everyone will be really pleased.
Wednesday, August 02, 2006
"Fan" is short for fanatic. Proof positive is Pirateking's amazing Clout table. He's going to post how to build it soon, and you KNOW I'm going to build one!
For the details and comments, as always check out the CloutUS Forum.
Way to go Pirateking!