After re-reading the CLINCH flyer, I realized the first thing it says is how innovative Clout and CLINCH is. IMHO, that's true. However, I did post on a boardgamegeek Clout forum how I'm pushing fun over innovative, because I think that's the most important aspect of the game. That's also true, at least in theory. In practice I seem to be telling people both. I thought I'd better own up about my double talk, right here!
Of course, the reason I'm hear in LA is so I don't have to tell anyone anything. Cons are all about showing the game. In that spirit, I present my Wizard World LA stack...
SmogSayer
Doomsayer
Doomsayer
Doomsayer
Border Chaser
Home-Guard Trainee
Home-Guard Trainee
Novice Scout
Questing Warrior
Young Harpy
Fallaheen Elite
Overrun
Seeking Shot
Precise Shot
Mountain Pass - Base
Mountain Pass - Base
Mountain Pass surrounded by Doomsayers is a pretty tough nut to crack. Most stacks will have to deal with the combo early or get into a points race which will be hard to win. Versus green and black the chips use their 2 range to spread out, minimizing the effect of the ALL
I can't wait to play it!
-Adam
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